Art from code - Generator.x
Generator.x is a conference and exhibition examining the current role of software and generative strategies in art and design. [Read more...]
 
Mathias Fuchs: Postvinyl

Mathias Fuchs: Postvinyl

Mathias Fuchs: Postvinyl

Mathias Fuchs: Postvinyl

Postvinyl was created by Mathias Fuchs with Michelle Jay as an experiment in future DJ tools. It is based on a first-person shooter engine, turned into a performative sound tool. The virtual environment features record players and special “sound guns” that the DJ performer can explored and interact with. The result is an interface for creating both sound and visuals, with the virtual enviroment being both a functional and aesthetic space. The images seen by the virtual DJ avatar is projected in the club as the visual part of the performance.

See more documentation of Fuchs’ work here. There are also more images of Postvinyl, including pictures from live performances.

Via an article by Mathias Fuchs for our good friends at Artificial.dk. Artificial.dk regularly publishes original articles and interviews with artists and theorist, sign up to their mailing list if you want to receive updates on generative art and electronic art.

2 Responses to “Postvinyl: Space age DJ’ing”
1. So I Can Just Say it Once! » Dance Dance Shoot ‘Em Up, January 8th, 2006 at 00:01

[...] Generator.x: Software and generative strategies in art and design » Blog Archive » Postvinyl: Space age DJ’ing [...]

2. we make money not art, January 13th, 2006 at 11:01

Space Age Tool for the DJ

Postvinyl, by Mathias Fuchs in collaboration with Oliver Farshi, Andy Odia and Michelle Jay, enables DJs to scratch in virtual environment. On a hardware level the game is a hybrid of a digital computer with analogue sound modifications, content wise…

LEAVE A RESPONSE



You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>