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	<title>Comments on: Postvinyl: Space age DJ&#8217;ing</title>
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	<description>Software and generative strategies in art and design</description>
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		<title>By: we make money not art</title>
		<link>http://www.generatorx.no/20060104/postvinyl-and-news-from-artificialdk/comment-page-1/#comment-462</link>
		<dc:creator>we make money not art</dc:creator>
		<pubDate>Fri, 13 Jan 2006 09:36:01 +0000</pubDate>
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		<description>&lt;strong&gt;Space Age Tool for the DJ&lt;/strong&gt;

Postvinyl, by Mathias Fuchs in collaboration with Oliver Farshi, Andy Odia and Michelle Jay, enables DJs to scratch in virtual environment. On a hardware level the game is a hybrid of a digital computer with analogue sound modifications, content wise...</description>
		<content:encoded><![CDATA[<p><strong>Space Age Tool for the DJ</strong></p>
<p>Postvinyl, by Mathias Fuchs in collaboration with Oliver Farshi, Andy Odia and Michelle Jay, enables DJs to scratch in virtual environment. On a hardware level the game is a hybrid of a digital computer with analogue sound modifications, content wise&#8230;</p>
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		<title>By: So I Can Just Say it Once! &#187; Dance Dance Shoot &#8216;Em Up</title>
		<link>http://www.generatorx.no/20060104/postvinyl-and-news-from-artificialdk/comment-page-1/#comment-441</link>
		<dc:creator>So I Can Just Say it Once! &#187; Dance Dance Shoot &#8216;Em Up</dc:creator>
		<pubDate>Sat, 07 Jan 2006 22:11:54 +0000</pubDate>
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		<description>[...] Generator.x: Software and generative strategies in art and design » Blog Archive » Postvinyl: Space age DJ’ing [...]</description>
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