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	<title>Comments on: Isometric (halfshag) heaven</title>
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	<link>http://www.generatorx.no/20060112/isometric-halfshag-heaven/</link>
	<description>Software and generative strategies in art and design</description>
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		<title>By: watz</title>
		<link>http://www.generatorx.no/20060112/isometric-halfshag-heaven/comment-page-1/#comment-461</link>
		<dc:creator>watz</dc:creator>
		<pubDate>Thu, 12 Jan 2006 14:24:48 +0000</pubDate>
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		<description>Well, I think this tool departs from the strategy of pixel obsessing in favor of ease-of-use. An isometrix painting tool with pixel &quot;paint&quot; buildup would be fine. 

Another isometric classic: <a href="http://www.lineto.com/The+Projects/Lego+Font+Creator/" title="Lego Font Creator">Lego Font Creator</a> by Lehni, Lehni &amp; Koch:</description>
		<content:encoded><![CDATA[<p>Well, I think this tool departs from the strategy of pixel obsessing in favor of ease-of-use. An isometrix painting tool with pixel &#8220;paint&#8221; buildup would be fine. </p>
<p>Another isometric classic: `[Lego Font Creator-&gt;http://www.lineto.com/The+Projects/Lego+Font+Creator/] by Lehni, Lehni &amp; Koch:</p>
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		<title>By: toxi</title>
		<link>http://www.generatorx.no/20060112/isometric-halfshag-heaven/comment-page-1/#comment-460</link>
		<dc:creator>toxi</dc:creator>
		<pubDate>Thu, 12 Jan 2006 14:15:09 +0000</pubDate>
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		<description>hey marius, that&#039;s a nice find... though shouldn&#039;t that all be voxels instead of pixels?

...makes me want to pick up my old isometric engine again to do some more procedural objects (plus with simple physics). also would be nice if you could actually paint with the tiles in continuous (brush) strokes. that point-and-click is more like using a game tilemap editor and very limiting the expressiveness/creative flow. then again every pixel artist is deliberating for hours about every pixel placed, so maybe i missed the full point of the tool ;)</description>
		<content:encoded><![CDATA[<p>hey marius, that&#8217;s a nice find&#8230; though shouldn&#8217;t that all be voxels instead of pixels?</p>
<p>&#8230;makes me want to pick up my old isometric engine again to do some more procedural objects (plus with simple physics). also would be nice if you could actually paint with the tiles in continuous (brush) strokes. that point-and-click is more like using a game tilemap editor and very limiting the expressiveness/creative flow. then again every pixel artist is deliberating for hours about every pixel placed, so maybe i missed the full point of the tool <img src='http://www.generatorx.no/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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