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David Dessens: Sanch TV

David Dessens (aka Sanch): Linear / Math surface destrukt

David Dessens’ work with VVVV has been generating a lot of interest since the first appearance of his shell-like objects on the VVVV pages. With the launch of his own blog Sanch TV he displays a range of hugely impressive formal experiments, bursting with voluptuous curves and saturated color. It is proof not only of Dessens’ personal talent, but also of VVVV’s qualities as a production tool.

Most of his experiments involve the use of vertex shaders, filters that affect geometry but which are executed directly by the graphics card (GPU) rather than the computer’s internal processor (CPU). The GPU is a specialized chip dedicated purely to graphics operations, and farming out computation to it results in lightning-fast execution. Some of Dessens’ experiments are based on shader implementations of mathematical "supershape" surfaces. These meshes are then distorted and manipulated further. But even working with standard mathematical formulas as raw material, Dessens manages to produce images with a unique visual style.

At the moment Dessens’ interests lie mostly in live visuals, but it will be interesting to see how his work develops. He is currently artist-in-residence at VVVV developers Meso, which should be a guarantee of more interesting work from him in the near future.

Be sure to see Dessens’ showreel, generated purely in realtime. As an extra bonus for wannabe VVVV hackers, he also posts shaders and patches on his blog.

8 Responses to “Sanch TV: VVVVery Wonderful”
1. { { { { - - Sky Noise — >>> » Document » July Video Snippets, July 5th, 2006 at 11:07

[...] Video Software VVVV is a toolkit for real time video synthesis, it’s capacities displayed splendidly by the gorgeous three dimensional experimental work of David Dessen. ( via generator x ) [...]

2. David Dessens: *#07 video « DesignStore, June 2nd, 2007 at 05:06

[...] David Dessens (see previous entry) has posted a new video called *#07 using his trademark combination of GPU shaders and mathematical formulas. As usual he manages to imbue his synthetic structures with warm organic qualities, using color and irregular forms to great effect. See also this blog post for more images. [...]

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