15:10
Cimatics 2007: Otolab: Op7
Last week was a good week for live cinema buffs in Belgium, thanks to the fifth edition of Cimatics, the Brussels-based festival for live cinema and AV culture. The main programme featured three evenings of audiovisual performances, with names like Ryoichi Kurokawa, Scott Arford, Jeffers Egan w/ Burnt Friedman & Jaki Liebezeit, Synken and many more.
There were also plenty of parallel projects, such as the Cimatics Masterclass for Live A/V and the Cinematic Experience conference on live cinema. For a general idea, take a look at these Flickr links: Cimatics 2007, flickr.com/tags/cimatics/.
One very striking performancewas "Op7", a three-screen piece by Italian audiovisual collective Otolab. A long sequence of forms and structures move slowly but inexorably towards the viewer, giving the sense of a forward motion into an abstract landscape. But if this is a landscape, it is barren and alien, devoid of color. If anything, Op7 is reminiscent of early computer graphics, but in a good way. Stripped of gimmicks, the spaces it presents are monumental, architectural in scope. The 3-screen setup reinforces this sensation, creating a sense of immersion and demanding the viewer’s attention.
Op7 sounds as monumental as it looks, with rich bass textures and needling stabs of high frequency noise. The same restraint taken with the graphics is here applied to sound, with only a sparse selection of tones and waveforms that gradually shift back and forth across the spectrum. A steady rhythm is never established, but there is a strong sense of narrative within the soundscape that more than matches the visuals.
According to a short conversation with one of the performers, the graphics were made in 3DStudio Max. It’d be interesting to know if any computational processes were involved. Judging from the way it was performed, it seems likely that the visuals were in fact pre-rendered for the performance in Brussels. But with such a sumptuous presentation, it hardly seems appropriate to niggle about its non-realtime status.
Otolab’s performance at Cimatics was part of a programme of events titled +39: Call for Italy, curated by our friends at Digicult. See the Digicult page about Op7 for more details on the project, including the curatorial text.
This post marks the return of the video category here on Generator.x. After having struggled with the awfulness that is the YouTube GUI, we have decided to go with the excellent (and free) Vimeo for video hosting. Vimeo does not recompress your files, and generally have much higher quality both in terms of image and content.
There’s even a Generator.x Vimeo channel for posting videos related to generative art, audiovisual performances etc. Go have a look if you have a minute or twenty…
















Thank you for your detalied description
I think that you’ve underlined all our projectula goals related to op7
I was on the video in Bruxelles, so I’ll try to give you more details.
op7 is composed by 7 tunnels (mainly pre-rendered in 3d Studio Max, partially realised with Flash), 7+1 moiré “gates” before the tunnels (pre rendered in 3d studio max) and 7 circles (called “animelle”). There are also two audio performers, one playing the main audio tracks, the other working on glitches in the “gates” and “animelle”.
In this moment, clips are driven by MIDI signals coming from one of the audio performers (the software we use is Isadora); there are very few non-automatic changes.
When we performed op7 for the first time there was 9 persons on stage (it was in may 2006 at Mixedmedia http://www.mixedmedia.it/eng/index.html ; the curator Marco Mancuso from Digicult asked us for a site-specific work): 3 laptops (right screen, left screen, central screen) MIDI driven; 1 laptop for 2 more lateral projections (the place was big… there were 5 4×6 screens); 3 laptops working on audio + 1 performer on hardware audio instrument; 1 circuit bending visual instrument; another performer on a video matrix.
It was too much. Our goal for this performance was not liveness, but to obtain an immersive audiovisual-scape; we were mainly interested in picking up the audience and let them brains exploding. So we started to reduce the number of performer and to organize an easier set-up (it’s impossible to move around Europe 9 performers at the same time; no festival will pay for them).
Now we’ve found the way to render 3ds live and direct on multiple screens with Isadora in a good way (hardware and software are cheaper and faster). So part of our next works will be live 3d.
So
Bests
org
Hi Orgone, thank you for clarifying the question of how the piece was actually performed.
Just to be clear, my comment about realtime or not was not meant as a criticism, I have no issue with the question of “liveness” in this case. The work seems more concerned with the creation of a complex cinematic space rather than live improvisation. As performed at Cimatics, Op7 is a very impressive audiovisual performance, I could also imagine it working well as a multi-screen installation in a museum context.
I look forward to seeing more of your work in the future!
[...] Video: Otolab at Cimatics 2007 [...]
Very nice indeed. Actually I appreciate some of the disconnect between visual and audio, it provides a nice tension. For video, Vimeo is beautiful but always ends up buffering every few seconds, and I’m on a pretty good connection. I’ve heard Google Video provides a medium between Vimeo and YouTube (even if the interface isn’t as nice).
hi
we’ve just published on vimeo our old 4 screens performance quartetto.swf
http://www.vimeo.com/699872
it’s entirely audiovisual live performed by 4 viewsicians
(yes, vimeo has a great quality.. just open a brand new account…)
hope to meet you soon
bests
orgone