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	<title>Comments on: Video: Otolab at Cimatics 2007</title>
	<atom:link href="http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/</link>
	<description>Software and generative strategies in art and design</description>
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		<title>By: orgone</title>
		<link>http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/comment-page-1/#comment-265113</link>
		<dc:creator>orgone</dc:creator>
		<pubDate>Mon, 18 Feb 2008 12:08:47 +0000</pubDate>
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		<description>hi
we&#039;ve just published on vimeo our old 4 screens performance quartetto.swf
 http://www.vimeo.com/699872 
it&#039;s entirely audiovisual live performed by 4 viewsicians
(yes, vimeo has a great quality.. just open a brand new account...)
hope to meet you soon
bests
orgone</description>
		<content:encoded><![CDATA[<p>hi<br />
we&#8217;ve just published on vimeo our old 4 screens performance quartetto.swf<br />
 <a href="http://www.vimeo.com/699872" rel="nofollow">http://www.vimeo.com/699872</a><br />
it&#8217;s entirely audiovisual live performed by 4 viewsicians<br />
(yes, vimeo has a great quality.. just open a brand new account&#8230;)<br />
hope to meet you soon<br />
bests<br />
orgone</p>
]]></content:encoded>
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	<item>
		<title>By: Luke</title>
		<link>http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/comment-page-1/#comment-189775</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 04 Dec 2007 21:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/#comment-189775</guid>
		<description>Very nice indeed. Actually I appreciate some of the disconnect between visual and audio, it provides a nice tension. For video, Vimeo is beautiful but always ends up buffering every few seconds, and I&#039;m on a pretty good connection. I&#039;ve heard Google Video provides a medium between Vimeo and YouTube (even if the interface isn&#039;t as nice).</description>
		<content:encoded><![CDATA[<p>Very nice indeed. Actually I appreciate some of the disconnect between visual and audio, it provides a nice tension. For video, Vimeo is beautiful but always ends up buffering every few seconds, and I&#8217;m on a pretty good connection. I&#8217;ve heard Google Video provides a medium between Vimeo and YouTube (even if the interface isn&#8217;t as nice).</p>
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	<item>
		<title>By: r-echos &#187; Blog Archive &#187; Video: Otolab at Cimatics 2007</title>
		<link>http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/comment-page-1/#comment-189496</link>
		<dc:creator>r-echos &#187; Blog Archive &#187; Video: Otolab at Cimatics 2007</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/#comment-189496</guid>
		<description>[...] Video: Otolab at Cimatics 2007 [...]</description>
		<content:encoded><![CDATA[<p>[...] Video: Otolab at Cimatics 2007 [...]</p>
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	<item>
		<title>By: marius watz</title>
		<link>http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/comment-page-1/#comment-189133</link>
		<dc:creator>marius watz</dc:creator>
		<pubDate>Mon, 03 Dec 2007 11:53:27 +0000</pubDate>
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		<description>Hi Orgone, thank you for clarifying the question of how the piece was actually performed.

Just to be clear, my comment about realtime or not was not meant as a criticism, I have no issue with the question of &quot;liveness&quot; in this case. The work seems more concerned with the creation of a complex cinematic space rather than live improvisation. As performed at Cimatics, Op7 is a very impressive audiovisual performance, I could also imagine it working well as a multi-screen installation in a museum context.

I look forward to seeing more of your work in the future!</description>
		<content:encoded><![CDATA[<p>Hi Orgone, thank you for clarifying the question of how the piece was actually performed.</p>
<p>Just to be clear, my comment about realtime or not was not meant as a criticism, I have no issue with the question of &#8220;liveness&#8221; in this case. The work seems more concerned with the creation of a complex cinematic space rather than live improvisation. As performed at Cimatics, Op7 is a very impressive audiovisual performance, I could also imagine it working well as a multi-screen installation in a museum context.</p>
<p>I look forward to seeing more of your work in the future!</p>
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	<item>
		<title>By: orgone</title>
		<link>http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/comment-page-1/#comment-189126</link>
		<dc:creator>orgone</dc:creator>
		<pubDate>Mon, 03 Dec 2007 10:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.generatorx.no/20071202/video-otolab-at-cimatics-2007/#comment-189126</guid>
		<description>Thank you for your detalied description
I think that you&#039;ve underlined all our projectula goals related to op7
I was on the video in Bruxelles, so I&#039;ll try to give you more details.
op7 is composed by 7 tunnels (mainly pre-rendered in 3d Studio Max, partially realised with Flash), 7+1 moiré &quot;gates&quot; before the tunnels (pre rendered in 3d studio max) and 7 circles (called &quot;animelle&quot;). There are also two audio performers, one playing the main audio tracks, the other working on glitches in the &quot;gates&quot; and &quot;animelle&quot;.
In this moment, clips are driven by MIDI signals coming from one of the audio performers (the software we use is Isadora); there are very few non-automatic changes.
When we performed op7 for the first time there was 9 persons on stage (it was in may 2006 at Mixedmedia http://www.mixedmedia.it/eng/index.html ; the curator Marco Mancuso from Digicult asked us for a site-specific work): 3 laptops (right screen, left screen, central screen) MIDI driven; 1 laptop for 2 more lateral projections (the place was big... there were 5 4x6 screens); 3 laptops working on audio + 1 performer on hardware audio instrument; 1 circuit bending visual instrument; another performer on a video matrix.
It was too much. Our goal for this performance was not liveness, but to obtain an immersive audiovisual-scape; we were mainly interested in picking up the audience and let them brains exploding. So we started to reduce the number of performer and to organize an easier set-up (it&#039;s impossible to move around Europe 9 performers at the same time; no festival will pay for them).
Now we&#039;ve found the way to render 3ds live and direct on multiple screens with Isadora in a good way (hardware and software are cheaper and faster). So part of our next works will be live 3d.
So
Bests
org</description>
		<content:encoded><![CDATA[<p>Thank you for your detalied description<br />
I think that you&#8217;ve underlined all our projectula goals related to op7<br />
I was on the video in Bruxelles, so I&#8217;ll try to give you more details.<br />
op7 is composed by 7 tunnels (mainly pre-rendered in 3d Studio Max, partially realised with Flash), 7+1 moiré &#8220;gates&#8221; before the tunnels (pre rendered in 3d studio max) and 7 circles (called &#8220;animelle&#8221;). There are also two audio performers, one playing the main audio tracks, the other working on glitches in the &#8220;gates&#8221; and &#8220;animelle&#8221;.<br />
In this moment, clips are driven by MIDI signals coming from one of the audio performers (the software we use is Isadora); there are very few non-automatic changes.<br />
When we performed op7 for the first time there was 9 persons on stage (it was in may 2006 at Mixedmedia <a href="http://www.mixedmedia.it/eng/index.html" rel="nofollow">http://www.mixedmedia.it/eng/index.html</a> ; the curator Marco Mancuso from Digicult asked us for a site-specific work): 3 laptops (right screen, left screen, central screen) MIDI driven; 1 laptop for 2 more lateral projections (the place was big&#8230; there were 5 4&#215;6 screens); 3 laptops working on audio + 1 performer on hardware audio instrument; 1 circuit bending visual instrument; another performer on a video matrix.<br />
It was too much. Our goal for this performance was not liveness, but to obtain an immersive audiovisual-scape; we were mainly interested in picking up the audience and let them brains exploding. So we started to reduce the number of performer and to organize an easier set-up (it&#8217;s impossible to move around Europe 9 performers at the same time; no festival will pay for them).<br />
Now we&#8217;ve found the way to render 3ds live and direct on multiple screens with Isadora in a good way (hardware and software are cheaper and faster). So part of our next works will be live 3d.<br />
So<br />
Bests<br />
org</p>
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