Art from code - Generator.x
Generator.x is a conference and exhibition examining the current role of software and generative strategies in art and design. [Read more...]
 
Andy Huntington: Cylinder

Andy Huntington/ Drew Allan: Cylinder (”Seahorses”, “Designed”, “Market”)

Cylinder by Andy Huntington and Drew Allan is an elegant series of data sculpture based on sound analysis. A mapping of the frequency and time domains produces cylindrical forms representing the spatial characteristics of the sound input. Physical versions of the digital 3D models are then 3D printed using stereolithography.

The idea of mapping sound to space is not unfamiliar. The Cylinder project shows similar strategies to those used in the exhibition Frozen, which showed sound represented as a continous space rather than as a one-dimensional signal. However, Cylinder is from 2003, predating Frozen and making it somewhat of an early example of the data sculpture genre.

There is a tangential similarity between Huntington’s pristine objects and Booshan & Widrig’s Binaural object. But in fact the spiky geometries of both works are a result of the numeric data underlying the form. Any data set will yield inherent patterns, and in the case of digital sound two “defaults” present themselves: The waveform (a 1D graph) and the spectral map found through FFT analysis, which represents a 2D map of spectral energies in the time domain. Any translation of these numeric representations into visual form must grapple with the fact that while they may be faithful representations of the data, they rarely give a good idea of how the sound is experienced by a human listener.

The Cylinder series show a range of different waveforms, some showing an apparent orderly structure with others suggesting a noisier sound input. Titles like “Seahorse”, “Design” and “Breath” imply the source sounds used to produce the forms. Their success as aesthetic objects derive from their complexity as well as from the clean quality given by the 3D printing process.

6 Responses to “Sound as object”
1. Leave No Trace » Everywhere you go, you take the weather with you – Crowded House, October 13th, 2009 at 12:10

[...] Mitchell Whitelaw, writing as [the teeming void], has posted an interesting article about creating physical, wearable jewellery designed in Procesing using weather data. I quite like the resulting bracelets, but I’m fascinated by the idea of physically incorporating data. There must be many other potential uses of this technique. [...]

2. thomas, October 27th, 2009 at 19:10

With parametric methods, data becomes a post-generative tool for analysis, as opposed to a pre-generative condition (as in Classical compositioning). Subjective forms are stretched, kneaded, and twisted, after which data analysis determines its success or failure compared to a desired base line.
This project,however, returns to the Classical methodology of allowing data itself to determine form, even while using digital technology to do so. It is a good reminder of the potential strength of both methods. As you mentioned however, the data currently lacks meaning, or interpreted spatial significance. As designers, this problem should be our first priority, moving from method to theory.

3. New Course: Design, Sound, and the Sound Object, Spring 09 - Peter Kirn, November 3rd, 2009 at 07:11

[...] like these recent shows blogged by (and exhibiting) Marius Watz on the fantastic Generator.x: Sound as object Frozen: Sound as [...]

4. RENDERIZAR SONIDOS. TRANSFORMARLOS EN TANGIBLES. « PLANTA_0, November 4th, 2009 at 19:11

[...] http://www.generatorx.no/20090811/sound-as-object/ Etiquetado con:ARTE, CIENCIA, IMAGEN deja un comentario « MAPA DE LIBROS [...]

5. Sound Sculptures: Rendering Sounds in Tangible Forms | thegraffik | Design and Illustration, November 8th, 2009 at 02:11

[...] See also Sound Chair, Laser-Cut Sound Sculpture and Sound of Light Sculpture. Via Generator.x. [...]

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