11:52
Jumping on bandwagons is best done sooner rather than later, so we are hereby happy to announce that Generator.x now has its very own Twitter feed.
Microblogs like Twitter allow for a very immediate communication that requires less of a commitment than a regular blog. A 500 word blog post might take a few hours to write, whereas a 140 character long Twitter update only takes a few minutes. The interaction between Twitter users is also more explicit than is typical for blogs, creating a distributed conversation that at best can be thought of as a hive mind.
Here is the feed from twitter.com/generatorx so far:
- Visualization: 2008 Presidential Candidate Donations: McCain vs. Obama http://is.gd/3iPS
- Erik Natzke goes to NextFest: http://is.gd/3mCb
- Martin Wattenberg talks to WIRED about big text data: http://is.gd/3mzI
- Knowledge Cartography – cartography as tool for communication and the production of meaning: http://is.gd/3lma Video: http://is.gd/3lmj
- Media Facades 2008 in Berlin looks interesting: http://is.gd/3kQQ
- Blinkenlights: Oldie but Goodie. http://is.gd/3irX Now with a library for Processing for creating Blinkenlights movies.
- Maxalot presents the projection series “Processing Light” tonight at Todaysart, The Hague: http://is.gd/3a9t.
- @anfischer has posted nice documentation of recent work on Flickr: http://is.gd/3a2a
- Podcast from Die Gestalten about Data Flow, their new book about visualization: http://is.gd/37Lm
- Sol LeWitt: A Wall Drawing Retrospective http://is.gd/35jU, MASS MoCA
- Vizualizar’08: Database City – Call for papers http://is.gd/33bV. The seminar will be at Medialab Prado, curated by Jose Luis De Vicente.
- The Piksel festival in Bergen has posted calls for their “abstract code real code” theme: http://is.gd/2Ytd
- Mitchell Whitelaw has an interesting new series: Limits to Growth http://is.gd/2WIR. See also his Flickr: http://is.gd/2WIU
- @toxi retweet : new blog post: Generative design in 4096 bytes or less (Will Wright & the 4k demoscene) http://is.gd/2UFj
- WMMNA has a nice summary of C.STEM 2008: Breeding Objects http://is.gd/2VJV.
- CORE.FORMULA has a nice blog post about Austrian sculptor Erwin Hauger: http://is.gd/2TIF. See also Flickr:http://is.gd/2TIO
- C.STEM 2008 – BREEDING OBJECTS currently underway in Turin, feat. fabbing and generative art. http://is.gd/2OTX
- Esther Stocker makes wonderful installations of grid structures in 2D and 3D: http://is.gd/2OTM
- New issue of Vague Terrain about curating net-based art, guest edited by CONT3XT.NET. http://is.gd/2DdM
- Blog post from @arikan: From Network Diagram to Structured Text http://tinyurl.com/5kb8g5
- C.STEM 2008 in Turin has a nice lineup of fabbing works : http://is.gd/2mEl (In Italian)
- Jeff Clark is doing some nice visualization work with a focus on social media: http://www.neoformix.com/
- Just created a Generator.x Twitter feed to compensate for long breaks between blog posts…
01:23
Generator.x 2.0: Disassembled / Theverymany: Aperiodic_Vertebrae
Saturday was the last day of the Generator.x 2.0 exhibition at [DAM]Berlin. The occasion was marked with an informal curator talk, followed by Q+A. The 1-month show has had a great reception, proving popular both with the Transmediale crowd and the general art viewing public. While it’s always nice to reach with a community of one’s peers, reaching “regular people” is extra satisfying.
A slightly less enjoyable task was the disassembly of the exhibition in preparation for shipping. It is always bittersweet moment to see an exhibition disassembled and stuck in the back of an old Toyota Corrolla. See the following image to get an impression of this anti-climactic view.
Thankfully, any sadness was alleviated by knowing that 24 hours after being packed into this car, the works arrived safely in Turin, Italy to be part of the SHARE Festival. Bruce Sterling is the guest curator of this year’s festival, the theme of which is “Manufacturing”. After Bruce attended to the opening of Generator.x 2.0 we started discussing the possibility of taking the show to SHARE, a plan that will come to fruition tomorrow when the exhibition re-opens in Turin.
Works from fabbing workshop at HyperWerk, Basel
A few of the pieces from Berlin won’t be on display in Turin, for instance Aperiodic_Vertebrae by Theverymany aka Marc Fornes and Skylar Tibbits. This ambitious installation turned out to be too complex for the show at [DAM]Berlin, and so we sadly had to display a creative deconstruction of the intricate polygon structure instead of the cantilever bridge-like form it was meant to be. But now there is the exciting news that Skylar and Marc are producing a reworked and more stable version for NODE08 in Frankfurt. We look forward to seeing documentation of it fully built.
A few pieces have been also been added, the results of a fabbing workshop at HyperWerk that followed on the heels of the Berlin workshop and featured some of the same people. Martin Fuchs has provided some intriguing polygon forms in paper and cardboard that he didn’t have time to finish in Berlin, and Leander Herzog has produced a selection of plastic branching structures that point towards an organic exploration of plastic as material.
As the project now finally winds down, we wish to express our gratitude to everybody who contributed to making Generator.x 2.0 such a great even, in particular the following:
- Club Transmediale, in particular the curators Jan Rohlf and Oliver Baurhenn who gave the project the green light and supported it wonderfully through its various phases.
- Anke Eckardt, for being an excellent producer both for the workshop and for the concert evening.
- [DAM]Berlin and Wolf Lieser, for providing the gallery space and much-needed help in turning a big mess into a presentable exhibition in the space of a single afternoon.
- The Ballhaus Naunynstrasse and its crew, for providing everything from technical support to much-needed coffee.
- Lasern and Martin Bauer, for making it possible to have a laser cutter on site, and for helping out with laser know-how.
- HyperWerk Institute for Postindustrial Design, for fabbing support and for contributing a quota of skilled students.
- The Office For Contemporary Art Norway for supporting the project financially.
- Bruce Sterling and Luca Barbeni of the SHARE Festival, for taking the show to Italy and showing it to a new audience.
Finally, we wish to thank all the participants for their enthusiasm and generous sharing of skills during the workshop. It was a pleasure to work with you. We can only hope that Generator.x 2.0 will result in new networks being formed, with interesting projects as a result.
06:51
David Dessens: Foldable fractal / Daniel Widrig: Object01
Apologies in advance to anyone who has grown bored with the stream of posts about Generator.x 2.0, but the project isn’t quite over even though Club Transmediale ended nearly 3 weeks ago. Here are a few updates:
- At the vernissage in Berlin we had some visitors from Turin, including Bruce Sterling who is the guest curator of the Piemonte Share festival. The theme of Share this year is “manufacturing”, so discussions quickly began about the possibilities of taking the Generator.x 2.0 exhibition to Turin. As a result, Generator.x 2.0 will open in Turin March 11 as part of the Share festival.
- Regine Débatty just posted a very favorable review of the exhibition on We-make-money-not-art. She says it’s “the best show in town right now”, which is most welcome praise indeed.
- Quite a few videos from the vernissage have been posted online. Eno Henze has a good walkthrough of the exhibition, but there are also videos from MovingWeb, WatchBerlin and VernissageTV.
- Institut HyperWerk HGK FHNW was one of the partners for the Generator.x 2.0 workshop in Berlin. It now looks as though this collaboration will continue with a potential presence at the Ars Electronica festival later this year. Meanwhile, a generative fabbing workshop is currently underway at HyperWerk, with results being posted to Flickr.
09:51
Concerts: Rishaug / Watz, Keiichiro Shibuya, alva noto
CTM.08 / Generator.x 2.0: Audio-Visual
Fri Feb 1st, 20:00 – 23:00, Ballhaus Naunynstrasse
- Alexander Rishaug / Marius Watz
- Keiichiro Shibuya [JP]
- alva noto [DE]
CTM.08 and Generator.x present an evening of audiovisual concerts, consisting of three projects that use generative methods for live performance.The artists’ work is based on program code that integrates processes that develop over time autonomously. Music and image are therefore not “composed” in the usual sense of the word; the artists at most structure audio and visual output but without determining its every detail. The visual and acoustic material available to them is not pre-processed; it exists rather, only as matter to be subjected to and modified by certain development principles and rules of transformation in real time. Therefore chance and stochastic processes are major factors, while images can be mapped on audio parameters, and vice versa.
Alongside Alexander Rishaug’s audio miniatures in interaction with Marius Watz’s drawing machines, and Japanese Keiichiro Shibuya’s digital noise based on cellular automata, Carsten Nicolai aka alva noto will present his new project, “xerrox”, in which he explores the artistic potential and unpredictable results of copy processes. Nicolai demonstrates that the act of copying is itself a source of interesting, artistically valuable mistakes and mutations that permit each new generation of a copy to further liberate itself from the original and ultimately become an independent artwork with new meaning. In “xerrox” alva noto works exclusively with samples of Muzak – the wraparound sound ubiquitous in department stores, advertising, film scores and entertainment software – yet uses his own specially developed copying techniques to alter its melodic (micro-)structures beyond recognition.
Generator.x 2.0: Audio-Visual was curated by Jan Rohlf of the Club Transmediale.
[text from Club Transmediale]
09:05
This evening will see the second part of the public presentations of Generator.x 2.0: Beyond the Screen. While the focus is architecture, the speakers will come at the topic from very different angles, with more focus on virtual environments and parametric form than on housing units and retail space.
Presentations are 19:00-21:00 at the Ballhaus Naunynstrasse, Naunynstrasse 27.
- Aram Bartholl [DE]
- Tim Schork – Mesne [DE / AUS]
- David Dessens [FR]
- Skylar Tibbits – Theverymany [US]
» Aram Bartholl [DE] trained as an architect, but has since turned his attention towards the intersection of physical and virtual space. Works such as Chat and WoW translate elements of computer culture into literal physical manifestations, enforcing their quality as cultural artifacts while challenging our acceptance of them.
» Tim Schork [DE / AUS] is an architect who explores digital tools within generative design processes, with an emphasis on fabrication and making. One half of experimental studio Mesne, Schork also lectures at RMIT University in Melbourne while pursuing PhD research that examines computational models in architecture.
» David Dessens [FR] has quickly become an inspiration within the VVVV community, known for his dynamic forms and strong graphic style. He will show his realtime performance systems at the Club Transmediale in concert with Fabian Lamar, as well as doing a VJ set.
» Skylar Tibbits [US] is one part of Theverymany, an architectural collective formed by Marc Fornes to explore “protocols of precise indetermination”. Together, they curated the recent Scriptedbypurpose exhibition, an important survey of the current trend of computational architecture. Theverymany is also taking part in the Generator.x 2.0 exhibition with Aperiodic_Vertebrae, a new installation composed of nearly 500 elements.
22:46
The Generator.x 2.0 workshop is now well underway, with participants starting to get to grips with the laser cutter and CNC mill. To give an idea of what we’re working on we’ve set up a project blog as well a Flickr group specifically for the workshop. Expect to see some early results in the next few days.
The first evening of public presentations saw plenty of Berliners turning up in numbers to hear some very interesting talks. Boris Müller gave an introduction to thinking computationally about design issues, exemplified by his series of projects for Poetry on the Road. A high point was his response to criticism of the 2006 edition, which used poems as datasets to create intricate graphs:
“Creating beutiful [sic] images to impress people is relatively easy, while making visualizations to explore, enable profound insights, and see the invisible, is extremely harder and requires a lot more devotion than this.” – Enrico Bertini
Besides the questionable truthfulness of the notion that creating beautiful images is easy, this criticism misses the point. The intention of Boris’ piece was never to “enable profound insights”, but to provide a visual context for the poetry festival. While his beautiful graphs do in fact constitute decodable data, that fact is all but incidental to their real function: To be visual poetry.
Morphosis: Phare Tower / Eno Henze: The Human Factor
Satoru Sugihara presented his computational design work for Morphosis, in particular the Phare Tower in Paris. A 300 meter high skyscraper scheduled to be completed by 2012, Phare Tower will dwarf the nearby Arche de La Défense. Sugihara worked on optimizing the building’s window grid using physical models, taking both cost of construction and energy efficiency into account. The “skin” of the building includes metal plates placed at computed locations and angles, in order to reflect sunshine as well as produce a signature facade pattern.
Last presenter out was Eno Henze [DE], a generative artist whose ambivalence towards the use of computers only serves to give his work a greater depth. While his high-end interaction design for Meso is impressive, his work with spatialized computer drawings like Wirklichkeitsschaum and The Human Factor show a conceptual depth combined with a great attention to formal composition.
The second round of presentations tomorrow Monday should be a worthy followup, featuring Aram Bartholl, Tim Schork, David Dessens and Skylar Tibbits.
04:40
Generator.x 2.0 kicks off this Thursday with an evening of presentations open to the general public. This is the first of two such evenings, bringing the topics of the workshop to a larger audience and providing a discursive track to an otherwise hands-on event.
- Keynote: Marius Watz [NO]
- Boris Müller [DE]
- Satoru Sugihara – Morphosis [JP/US]
- Eno Henze [DE]
If you are in Berlin we hope to see you at the Ballhaus Naunynstrasse!
» Marius Watz [NO] is an artist exploring visual abstraction through generative systems, and has recently started using rapid prototyping to translate his forms into physical space. He is the founder of Generator.x as well as a lecturer at the Oslo School of Architecture and the Oslo National Academy of the Arts (KHiO).
» Boris Müller [DE] is Professor of Interaction Design at FH Potsdam. Educated at the Royal College of Art in London, he is a veteran of computational designer. His series of works for Poetry on the Road has received multiple awards.
» Satoru Sugihara [JP/US] is a computational designer at the renowned architecture studio Morphosis, having previously worked with Greg Lynn Form and DR_D (Dagmar Richter). Possessing Master degrees in both computer Sscience and architecture, he uses parametric systems to investigate adaptive solutions to spatial problems.
» Eno Henze [DE] explores the duality between computational and human processes, often combining manual labor with generative systems. Dissatisfied with the screen as interface, he is constantly experimenting with innovative modes of presentation.
07:06
Generator.x 2.0: Daniel Widrig (MRGD) / Nicholas Bruscia
Generator.x 2.0: Beyond the screen is now only a week away, and we’re busy planning the last details. The call for participants was a definitive success, allowing us the privilege of a strong group of candidates to choose from. Participants were selected for the quality of their work as well as for their diverse approaches to digital fabrication. The result is an interesting mix of artists, architects and designers, united by their use of code-based processes, but showing very different strategies and intentions in their work.
For now the Club Transmediale site has the most complete list of Generator.x 2.0 events. In addition to the workshop and exhibition, there will also be two evenings of public presentations. A precise schedule with more details will be published here in the coming days.
- Andreas Nicolas Fischer (DE)
- Martin Bauer - Lasern (US)
- Nicholas Bruscia (US)
- David Dessens aka Sanch (FR)
- Fabio Franchino - TODO.IT (IT)
- Martin Fuchs - HyperWerk (CH)
- Eno Henze (DE)
- Leander Herzog - HyperWerk (CH)
- Andreas Krach - HyperWerk (CH)
- Holger Lippmann (DE)
- Giorgio Olivero - TODO.IT (IT)
- Dennis Paul - Art+Com (DE)
- Tim Schork - Mesne (DE/AUS)
- Susanne Stauch (DE)
- Satoru Sugihara – Morphosis (JP/US)
- Alessandro Tellini - HyperWerk (CH)
- Philip Whitfield - HyperWerk (CH)
- Daniel Widrig – MRGD (DE/UK)
08:56
From Flickr – Erik Natzke: Skyy / Summertime / MLCP 1c
We recently posted an entry about the rise of Flickr as a community resource for artists and designers working with computational strategies. Well-known figures like Erik Natzke post documentation of their work, while Flickr groups like Processing.org, VVVV and Create Digital Motion gather a wide variety of people, with great diversity and high quality of work.
Nevertheless, there is still not a good general group dedicated to generative art and computational design. The tool-oriented groups are great, but naturally confine themselves to topics related to those platforms. The remaining handful of “digital art” groups typically suffer from varying quality and unclear guidelines. They are also frequently flooded with Photoshop collages and dubious fractals, meaning that the signal-to-noise ratio can be quite low.
From Flickr – Dave Bollinger: Tangle
As some readers may know, there is in fact already a Generator.x group on Flickr. It has sadly been inactive for some time, being originally intended to document Generator.x events. It seems like a no-brainer to repurpose what is essentially a dead group and turn it into an arena for work that is related to the scope of Generator.x.
If you are a Flickr user creating work using computational strategies, please join the group and contribute to the community. Add old favorites as well as new work, post exhibition announcements in the discussion area and generally make yourself at home. As long as your images are clearly related to the topics of Generator.x, it doesn’t matter what tool or material was used to produce them.
A Generator.x Flickr badge to display images from the group is in the works. We’re looking forward to seeing what you’ll post!
Update: The Flickr badge has been implemented (using the excellent phpFlickr library), and can be seen in the sidebar on the left.
12:48
Karsten Schmidt: enerugii wa antee shite inai I (Unstable Energy I)
Mark Napier: Genesis (7 bit)
FURTHER PROCESSING: Generative art, open systems
23.09.-11.11.2006, Kunstverein Medienturm, Graz
Pablo Miranda Carranza (ES), Fabio Franchino (IT), Ben Fry (USA), Golan Levin (USA), Lia (AT), Mark Napier (USA), C.E.B. Reas (USA), Martin Wattenberg (USA), Marius Watz (NOR). Curated by Sandro Droschl and Marius Watz.
FURTHER PROCESSING uses the Open Source software Processing as a departure point to examine positions based on computational processes. Programming has always been a component in computer-based media art, but there is now an increasing interest in software and the computer code itself as methods of artistic exploration. Combined with the emergence of a new generation raised on microcomputers, BASIC programming and the Internet, this has produced a new movement within the media art scene, one which is concerned with code-based abstraction and the art of the database.
GENERATIVE ART: The system as art object
All software is by its nature based on systems. It is not surprising then that much software-based art is concerned with the system itself as an object of investigation. Loosely grouped under the term Generative Art, this work goes beyond the simple desire to use code as a tool. Instead, algorithms and code structures become the framework and material for the work itself.
Historical art movements like Conceptual Art, Minimalism, Fluxus and Op Art, as well as artists like Bridget Riley and Sol LeWitt, can serve as a background for understanding this artistic practice. At the same time. the importance of new scientific theories like complexity theory, emergence and artificial life should not be ignored. Advances in contemporary electronic music is another influence, with several of the artists working with musicians to produce software-based performance systems for the synaesthetic combination of sound and image in a live context.
Lia: O.I.G.C / C.E.B. Reas: Process 9 (software 3)
Within FURTHER PROCESSING several artists adopt a generative position, but with distinct formal interests. Lia and C.E.B. Reas use kinetic processes as an analog to drawing, leaving complex traces on the screen’s canvas that become heavily layered surfaces. They both show a sparse use of form and color, but while Lia exhibitis a minimalist aesthetic, Reas’ work is richly layered and complex. Fabio Franchino explores the computation as a design tool by commenting on the nature of pattern, which itself can be said to be a practice of rules. His “Unfinished Wall” describes a pattern that is non-repeating, which through procedural creation could be generated on a vast scale.
Karsten Schmidt and Marius Watz deal with the evolution of structures in space, tracing out virtual sculptural forms on the screen. Here vivid color and density of the forms is used to great effect, producing bold spatial compositions. Finally, Mark Napier's “Genesis (7 bit)” is daring enough to use the text of Genesis from the Old Testament as raw material, interpreting the letters as the coordinates for points in space. The resulting arcs and filament-like traces are delicate and mesmerizing.
The generative works in FURTHER PROCESSING present an aesthetic of complexity, concerned with formal explorations of spatial and temporal parameters. Ranging from the opulent to the minimalist, these pieces comfortably bridge the gap between an electronic image culture and traditions in drawing and painting.
For more information, see Kunstverein Medienturm.
To be followed by pt.#2, on Data art.



