11:36
G.x in Stavanger – see Google Local
Lia: Sum_05
This Saturday marks the opening of the second incarnation of the Generator.x exhibition on its travelling tour, this time in the beautiful city of Stavanger. The venue is Tou Scene, a local powerhouse for art, music and alternative culture. Tou was set up by independent artists in 2001, who took over the amazing buildings of the abandoned Tou Breweries. The project’s continued existence was ensured through support over the State Budget this year.
The opening will be an all-evening program, starting at 18:00 with the exhibition vernissage. Then there will be live musical performances and VJ’ing as the night goes on. The programme is not yet finalized, but participants will include Trond Lossius (soundart), Gisle Frøysland (visuals), Marius Watz (visuals) as well as local DJs and artists. Details to follow.
Stavanger lies on the south-west coast of Norway (see Google Local for reference). It is the little Texas of Norway, known for oil production and beautiful coastal landscapes (including the spectacular rock formation called The Pulpit). It is also a haven for extreme sports, where surfers (kite and regular) can find prime spots on the windy beaches. But make sure to wear a drysuit against the cold water. This is not California, people.
Links (in Norwegian):
13:35
Onoxo: Clean exp
Onoxo: Pipet filters
Onoxo is the project name of Zagreb-based VJ and motion designer Vedran Kolac. Working in VVVV, he creates forms that tend towards the architectural while retaining an organic quality. His work is proof positive of the potential of VVVV for creating generative live visuals. Be sure to take a look at the movie version of Clean Exp.
Kolac is also a part of the Strukt Visual Network, a collective operating out of Austria which puts out a magazine for graphic design and live visuals. Strukt has also become a gathering point for various projects, such as the Redestrukt Visual Crew and other spinoffs. In a VJ scene that has yet to find a coherent voice, Strukt stands out as a group that communicates both loudly and clearly.
16:33
Paul Falstad: 2D Vector field
Paul Falstad: 3D Waves simulation
Workshops on computational design and generative art tend to start with a sense of excitement. The participants find themselves exhilarated as they discover that forms can be made to move and interact with just a few lines of code. But then a certain point is reached, where the words “trigonometry” and “vector” are mentioned. And often exhilaration turns to despair.
Regardless of whether you believe the old “right brain / left brain” clichee that creative people are bad at math and vice versa, there is a wall of knowledge that divides the scientist from the creatives. The old mistake is to think that the scientists have all the knowledge on their side, since they can to refer to physical laws and all kinds of theorems. The artists and designers are left with “soft” theories of communication and art history, much maligned by the rational scientific community. But put a physicist in charge of an advertising campaign, and you will most likely get a spectacular failure. In fact, it will be much like a nuclear reactor built by cubist painters.
Yet aesthetics is a field of knowledge, with massive amounts of empirical data to back it up. Advertising execs and industrial designers can refer to demographic studies, ergonomic principles and historical and cultural biases as to which color best expresses joy. But the artist is sometimes left with no option but to say “it is so”, without the faintest data to back her up. Still, no creative would doubt that any artist’s method is based on a mass of internalized knowledge. It’s just a shame it’s so hard to communicate.
A simple “you know stuff, too” pep-talk will never get creatives over the mathematics threshold. Some will give up, some will find unexpected resources within themselves and yet others will learn to build on work done by others. That’s where people like Paul Falstad come in handy.
Falstad has published a rich resource of Java applets demonstrating physical and mathematical principles, many of them with source code included. One can find wave simulations, vector fields, digital signal filters, magnetostatic fields and even quantum theory. And while this is still heady stuff, at least it’s in a visual form.
Another famous source is Paul Bourke. He has published papers, algorithmic how-to's and even information on common file formats. Many computational designers acknowledge a deep debt to Bourke’s work.
Want to model organic or mechanical motion? Go pay Craig Reynolds a visit, he created the classic Boids algorithm and has plenty of data and code online. This is essential reading for learning how to describe movement in terms of intention and action, rather than just as a set of changing X,Y coordinates.
The moral? There is hope. Any student who learns to google creatively will find help for even the most obscure problem.
(Via Andreas Nordenstam on BEK’s BB list.)
13:29
LEGO: Mindstorms NXT product range
Following up on recent LEGO posts, Simen at Bengler pointed this out:
LEGO just released information about their Mindstorms NXT product line. To launch in August this year, it introduces USB and Bluetooth connectivity, a smarter Mindstorms NXT Brick and new servos and sensors to play with. There’s an ultrasound sensor for detecting barriers, a sound sensor for responding to sound commands (it even has tone recognition), as well as improved touch and light sensors. This makes a good starting point for simple physical computing.
All in all Mindstorms NXT looks like an exciting package. If the 3D rendered press images are anything to go with, this is definitely a futuristically styled update to a LEGO range popular with the over-20 demographic. There’s a "Call for NXT Great Developers" if you’re feeling lucky.
LEGO also announced that it’s sponsoring a new blog: nxtbot.com. Written by LEGO veteran Jeff James, nxtbot promises to “provide coverage of the entire spectrum of consumer and personal robotics”. Note that while nxtbot handily references the NXT name, it’s not wrapped in LEGO graphics and explicitly states that it won’t just cover LEGO products. That could mean one of two things:
- It’s a genuine independent blog.
- It’s a LEGO blog planted to leak viral marketing.
You be the judge, we’re just paranoid.
Wired News has a feature on the development of Mindstorms NXT: Geeks in Toyland. Favorite soundbite: “”Imagine Flickr for robotics.” That’s from Mindstorms Director Søren Lund.
10:59
Harshbarger: LEGO Calista
Harshbarger: LEGO Calista (eye detail)
Eric Harshbarger is serious. About LEGO. He does “Professional LEGO Sculpting and Mosaic Building”, with some serious building credits to his name. He also has an obvious obsessive streak, most likely a prerequisite for any dedicated LEGO builder.
Harshbarger’s LEGO mosaic of Calista Flockhart uses a quarter million LEGO bricks of the diminutive Modulex variety with letters. Using time-honored ASCII graphic techniques, he was able to turn his multiple bags of bricks into a physical ASCII mosaic, using different letters to create shades of gray. Modulex turns out to be a LEGO curiosity, as Harshbarger explains:
One has to admire the sheer tenacity of anyone willing to assemble an ASCII mosaic out of bricks so small they can barely be handled without special tools. But ultimately the question should be asked: Why Calista Flockhart? Why a photograph? The representational approach seems a waste of (a lot of) good bricks.
An alternative proposal would be to reconstruct Boris Müller’s Fast Faust poster. The poster present all the words of Goethe’s Faust, shown in order of frequency. Spelled out in Modulex, that would be quite something. If you have any Modulex bricks lying around, please send them to the Generator.x headquarters in anticipation of this project.
Other LEGO mentions: A Turing Machine made from Lego, LEGO Digital Designer.
22:28
Erich Berger and I will be teaching a workshop called Tangible Code at Atelier Nord (Oslo, Norway) in February. The aim of the workshop is to provide artists with tools to create new works using custom-built software and hardware. Using the open source platforms Arduino and Processing, participants will experiment with real-world use of these tools.
The workshop is free, but travel and accommodation are not provided. Apply with CV to sense (at) anart.no before January 27th. International applicants welcome. See full text of the call below.
Tangible Code follows up on the Making Sense workshop series that Erich organized last year, and is part of a new series that will take place during 2006. Atelier Nord organized the Generator.x conference, and have a commitment to provide artists with competence to create innovative works within electronic art.
Norwegian artists should also note the call for projects for Atelier Nord’s “Interface & Society” programme, deadline 16 January. Accepted projects will be part financed by Atelier Nord. Read the call for details (in Norwegian).
Full text of the call for participation:
Read the rest of this entry »
17:21
The 6th Annual Weblog Awards (or “Bloggies”) are now taking nominations, lasting until January 10th. Due to the self-referential and circular nature of the blogsphere, this is potentially an important event for bloggers. Here at Generator.x we are skeptical towards competitions, but whatever. This is a chance to shine a light on your favorite blogs.
Nominations for Generator.x are naturally welcome, but just as important would be nominations for the many excellent blogs championing computational design and generative art: Dataisnature, Information Aesthetics, Interactive Architecture dot org, Future Feeder, BLDGBLOG, Processing Blogs etc.
If we had to pick a favorite it would have to be We make money not art, not just for being a great read but because Regine’s obsessive-compulsive blog disorder provides the rest of us with so much input.
09:26
Postvinyl was created by Mathias Fuchs with Michelle Jay as an experiment in future DJ tools. It is based on a first-person shooter engine, turned into a performative sound tool. The virtual environment features record players and special “sound guns” that the DJ performer can explored and interact with. The result is an interface for creating both sound and visuals, with the virtual enviroment being both a functional and aesthetic space. The images seen by the virtual DJ avatar is projected in the club as the visual part of the performance.
See more documentation of Fuchs’ work here. There are also more images of Postvinyl, including pictures from live performances.
Via an article by Mathias Fuchs for our good friends at Artificial.dk. Artificial.dk regularly publishes original articles and interviews with artists and theorist, sign up to their mailing list if you want to receive updates on generative art and electronic art.
15:56
Another year begins, and Generator.x continues. The second incarnation of the Generator.x exhibition opens in Stavanger on 14 January, at Tou Scene. We’re looking forward to see how it will be received over there. Stavanger has a good scene for electronic music, and is home to the Numusic festival (also at Tou Scene). i/o/lab is a local electronic art workshop, with aims to becoming a full-fledged node in the Norwegian electronic art network.
We are currently in discussions with a new possible partner to see if it will be possible to organize a new Generator.x conference. Date and location is still to be determined, but if it happens it will probably not be in Norway. We’d like to keep the event moving around, activating local resources. Get in touch if you have any ideas or proposals in mind.
10:16
Tara Donovan creates her work from large amounts of everyday materials. Paper plates, drinking straws and plastic cups become organic forms through repetetive addition and transformation.
In her Untitled she uses Styrofoam Cups and hot glue to produce forms blobby enough to make the most avid Computer Graphics fan envious. Haze sees drinking straws (2 million of them) stacked up against the wall, a subtle topology created through offsetting the straws. The resulting work have a poetic fragility, and must be amazing to see up close.
From a press release for the Ace Gallery:
References to Minimalism and architecture are inevitable. For more images, see the Ace Gallery.















