Art from code - Generator.x
Generator.x is a conference and exhibition examining the current role of software and generative strategies in art and design. [Read more...]
 
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Generator.x 2.0 kicks off this Thursday with an evening of presentations open to the general public. This is the first of two such evenings, bringing the topics of the workshop to a larger audience and providing a discursive track to an otherwise hands-on event.

  • Keynote: Marius Watz [NO]
  • Boris Müller [DE]
  • Satoru Sugihara – Morphosis [JP/US]
  • Eno Henze [DE]

If you are in Berlin we hope to see you at the Ballhaus Naunynstrasse!
 

» Marius Watz [NO] is an artist exploring visual abstraction through generative systems, and has recently started using rapid prototyping to translate his forms into physical space. He is the founder of Generator.x as well as a lecturer at the Oslo School of Architecture and the Oslo National Academy of the Arts (KHiO).

» Boris Müller [DE] is Professor of Interaction Design at FH Potsdam. Educated at the Royal College of Art in London, he is a veteran of computational designer. His series of works for Poetry on the Road has received multiple awards.

» Satoru Sugihara [JP/US] is a computational designer at the renowned architecture studio Morphosis, having previously worked with Greg Lynn Form and DR_D (Dagmar Richter). Possessing Master degrees in both computer Sscience and architecture, he uses parametric systems to investigate adaptive solutions to spatial problems.

» Eno Henze [DE] explores the duality between computational and human processes, often combining manual labor with generative systems. Dissatisfied with the screen as interface, he is constantly experimenting with innovative modes of presentation.

 

Generator.x 2.0: Beyond the screen is now only a week away, and we’re busy planning the last details. The call for participants was a definitive success, allowing us the privilege of a strong group of candidates to choose from. Participants were selected for the quality of their work as well as for their diverse approaches to digital fabrication. The result is an interesting mix of artists, architects and designers, united by their use of code-based processes, but showing very different strategies and intentions in their work.

For now the Club Transmediale site has the most complete list of Generator.x 2.0 events. In addition to the workshop and exhibition, there will also be two evenings of public presentations. A precise schedule with more details will be published here in the coming days.

Generator.x 2.0 – List of participants
 

CTM.08­ – Unpredictable
Festival for Adventurous Music and Related Visual Arts

Generator.x 2.0: Beyond the Screen
24 Jan -­ 2 Feb 2008, Ballhaus Naunynstrasse / [DAM] Berlin
Workshop / Exhibition / Performance

071127_gx20_lennyjpg.jpg

Leander Herzog: thePhysicalVertexBuffer

Generator.x in collaboration with Club Transmediale and [DAM] presents Generator.x 2.0: Beyond the screen, a workshop and exhibition about digital fabrication and generative systems.

Digital fabrication (also known as “fabbing”) represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Digital technologies like rapid prototyping, laser cutting and CNC milling now produce atoms from bits, eliminating many of the limitations of industrial production processes. Once prohibitively expensive, such technologies are becoming increasingly accessible, pointing to a future where mass customization and manufacturing-on-demand may be real alternatives to mass production.

For artists and designers working with generative systems, digital fabrication opens the door to a range of new expressions beyond the limits of virtual space. Parametric models apply computational strategies to the analysis and synthesis of space, producing structures and surfaces of great complexity. Through fabbing these forms may be rendered tangible, even tactile.

"Beyond the screen" explores these new types of spatial constructs in a hands-on workshop, bringing together artists and designers working with code-based strategies for producing physical form. The workshop will feature public presentations bringing the topics of the workshop to a broader audience, culminating in an exhibition of fabbing works at the [DAM] gallery. In a continuation of the Generator.x concert tour, "Beyond the Screen" will also include an evening of concerts, showing the use of generative systems in audiovisual performance.

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Jared Tarbell: Spheroids and cubes

Call for participants

We are looking for 15 artists, designers and architects who have an existing practice based on generative systems and custom software, and who are interested in investigating physical formats through digital fabrication. The workshop will be practical in nature, and will produce a selection of works that will be included in the exhibition at [DAM]. Participants will have access to an on-site laser cutter, and an introduction to this technology will be part of the workshop.

The workshop is free of charge, but we will not be able to provide support for travel or accomodation. Participants are expected to have experience with programming software that will allow them to produce work suitable for production, such as Processing, VVVV or any other system capable of producing vector output. Previous experience with laser cutting or digital fabrication technologies is a bonus, but not a requirement.

Applications must be in PDF format and should including a CV and a short statement of intent, describing why you want to participate in the workshop and how fabbing relates to your existing practice. You should include a maximum of 5 images of relevant work, with a total file size of 2 megabytes. Feel free to provide links to web sites containing documentation such as videos or downloadable software, but please don’t send such content by email.

Please submit applications by email to generatorx [at] clubtransmediale.de. The deadline for application is December 21, 2007, accepted participants will be notified at the beginning of January 2008.

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Theverymany (Fornes / Tibbits): Tesselated panels

Generator.x & Club Transmediale

Generator.x is a platform for generative strategies in art and design, founded in 2005 to produce the conference Generator.x: Art from Code at Atelier Nord in Oslo. Other events have included a travelling exhibition as well as a series of audiovisual concerts. The Generator.x blog promotes code-based work of an experimental nature, bringing a critical discourse to the field of generative art.

Club Transmediale 2008 is the 9th edition of this international festival for adventurous music and realted visual arts, and takes place in Berlin under the theme “Unpredictable” concurrently and cooperatively with the transmediale ­ international festival for art and digital culture. It is a prominent festival dedicated to contemporary electronic, digital and experimental music, as well as the diverse range of artistic activities in the context of sound and club culture.

Characterised by the title Unpredictable, the 2008 festival investigates artistic concepts that imply the surprising and unforeseeable, accidents, mistakes and coincidences as a means to alter the dynamics of creative processes and to discover new aesthetic forms.

[DAM] Berlin has since its opening 2003 been a leader in the field of digital art, showing pioneers of new media as well as emerging contemporary artists.

Generator.x 2.0: Beyond the screen is supported by The Office for Contemporary Art Norway. We also thank our partners: Institut HyperWerk HGK FHNW and Lasern. .

 

A post on the excellent Interactive Architecture blog reminds us that John Frazer’s classic book An Evolutionary Architecture" is downloadable as a PDF. Originally published in 1995 and now out of print, the book gives a fascinating history of experiments in computational architecture going back to the 1960’s. Frazer’s main interest is in the use of biological models in architecture, applying classic Alife models like cellular automata and genetic programming to spatial problems.

Given its age and that it was already a retrospective account when it was released, the historical perspective is one of the best aspects of the book. But this also means that many of the concepts are presented in a somewhat outdated way. Frazer’s approach to architecture is rather dry and academic, and his text can tend towards the bombastic. Still, the way he combines 1960’s utopian belief in systems with modern technology gives food for thought.

(In all modesty, there was a Generator.x post about the book all the way back in 2005.)

 
mos: Ivy coat rack

Michael Meredith / mos Office: IVY coat rack

Here is an unusual promotional quote: “IVY is a coatrack for people who hate coatracks and wall art for people who hate coats.” It might sound like hubris, but IVY could just deliver.

Designed by Michael Meredith of New York architects mos, IVY consists of a set of building blocks. Y-shaped elements are joined by 4 different connectors to create geometric configurations that are reminiscent of the Penrose tiling. The result is a wall-covering form that both looks good and is capable of bearing a moderate weight – perfect for hats and coats.

Available in a few select colors (grey is stylish, but who doesn’t love chartreuse), IVY is sold in bags containing 16 Y elements with matching connectors. See the web site for images and a list of retailers. Rare Device sells a bag for $60, which seems affordable enough. There is a software demo in the form of a Java applet, which shows the system growing in two dimensions. But playing with the real thing is probably a great deal more fun…

mos is in the Scriptedbypurpose show, which opens today. See their bio page for more examples of computational strategies for architecture.

 

If you don’t have plans for September 11-12 and would like an excuse to visit London, the Media Architecture conference at Central Saint Martins Innovation might make your day. Looking at the impact of large-scale integrated displays on architecture, it’s bound to feature plenty of inspiring presentations about the future of media architecture. Speakers include Joachim Sauter from ART+COM, Tim Edler from Realities united, Els Vermang from Lab[au] and many more.

They’re offering a limited number of last minute tickets starting tomorrow, giving full access for a very reasonable £150. Sounds like a good deal.

 
Name: Project

Fornes / Nowak / Corcilius: From DIN to DIM

For a different take and a different scripting language, go read theverymany, Marc Fornes’ blog on his experiments in computational architecture. 98% of his blog so far is Rhinoscript code for creating generative structures, accompanied by intriguing illustrations. It makes you want to work with Rhino just to be able to see it run.

For those who don’t know it, Rhinoscript is a VBScript language used to control Rhino, a high-end 3D package used for anything from CAD/CAM and visualization to computer animation. Rhino is popular with coding architects, sculptors and CGI heads alike. It’s not as old skool as AutoCAD and AutoLISP, which has been used for computational architecture since 1986. But it’s likely a lot more useful.

theverymany is refreshingly focused on sketches and code, but there is documentation of one interesting recent project: "From DIN to DIM", a “series of experimentations looking at transitions between the German Standard of design to self-similar objects controled by declared variables…”. Done with Vincent Nowak and Claudia Corcilius, it consists of generative formal studies, using nested loops to generate structure.

As with much computational architecture, the results are visually very compelling. The techno-organic tower structures recall fashions in blobby architecture, while simultaneously reminding one of 70s sci-fi book covers. The translation of simple code structures into complex and appealing form seems effortless, it would certainly be interesting to see the slides shown in higher detail.

Marc Fornes is a graduate of the AA's Digital Research Labotary class, and is currently working as an architect for Zaha Hadid Ltd. He indicates in the sidebar of his blog that his rhinoscript library might be available as open source.

 

Wilfried from Socialfiction sent us this info about a new Crystalpunk event in Utrecht:

Interaction is the Crystalpunk Drug
11-12 March 2006 Utrecht: A “Crystalpunk Workshop for Soft Architecture” event; Oudenoord 275, Utrecht, NL

Essentially it was William Butler Yeats who defined soft architecture as early as 1888 when he wrote:

“Behind the visible are chains on chains of conscious beings, who are not of heaven but of earth, who have no inherent form but change according to their whim, or the mind that sees them. You cannot lift your hand without influencing and being influenced by hoards. The visible world is merely their skin.”.

Read the rest of this entry »

 
Realities:United - SPOTS media facade

Realities:United: SPOTS media facade

Berlin’s Potsdamer Platz is getting new eyes. The SPOTS media facade opens Sunday on the Park Kolonnaden building. SPOTS will be a gallery for a series of curated art projects for public space. Commissioned by ad agency Café Palermo Pubblicità for HVB Immobilien AG, the installation was designed by Realities:United, a Berlin-based architecture studio with previous experience in creating large-scale light installations. Their BIX facade for Kunsthaus Graz garnered much international attention, and won them more than a few awards.

SPOTS will last for 18 months, with four commissioned works by Jim Campbell, Rafael Lozano-Hemmer, Carsten Nicolai and Realities:United in collaboration with John Dekron. The selection was curated by Andreas Broeckmann, director of the Transmediale festival. Visitors to Transmediale 2006 will have a chance to see all four works, as they are shown one per day in a special showing for the festival.

It should be noted that Potsdamer Platz is a problematic space in Berlin. Depending on who you ask, it’s either a symbol of regeneration or an attempt to erase history. A vibrant city center in the 1920s, it was practically destroyed in World War II and then divided by the Berlin Wall. It became a no-go zone, empty and desolate.

With the Wall down in 1989, the empty Potsdamer Platz became a prime investment opportunity and saw aggressive commercial development. The area is now dominated by corporate headquarters, three cinema multiplexes, restaurants and a shopping mall. The Sony Center is one of the most ambitious building projects in the area, and has achieved iconic status. While detractors will lecture you on the horrors of modern architecture and inorganic urban planning, the area is a de facto success, with 70 000 visitors per day.

The official opening is Sunday November 27 (tomorrow) at 17:00, so if you’re in the neighbourhood you can catch the official presentation of the project. Be sure to bring warm clothes.

 

This looks like an interesting book. The Architectural Design series from Wiley has long been excellent chroniclers of new trends in technology-based architecture practices.

In the next few years, emerging practices in interactive architecture are set to transform the built environment. ‘Smart’ design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but ‘multi-mediated’ interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces.

The book has world-class contributors like Ron Arad, Usman Haque and several other usual suspects. Curiously, the French architect François Roche of R&Sie is absent (Bruce Sterling writes about him here, as is Toyo Ito (although in Ito’s case that might be due to his being over-published…)

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