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Tag: sodaplay
 

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Soda has released a mock-up of SodaPlay 2.0 (see blog here and here). It’s over on dev.sodaplay.com, and gives a pretty good idea of how the new system will work when fully functional.

Most exciting for SodaPlay enthusiasts should be the links to functional new style SodaPlay applications (see image above). These launch under Java Webstart, and require Java 5.0. Playforge.net and a discussion forum about SodaPlay 2.0 are also online.

And if you’re a true Soda fanboy, you can follow the exploits of the Soda creative team documented on the soda creative Flickr pool, of which Alexander Kohlhofer aka Plasticshore is the most prolific contributor.

 

Ed Burton from Soda has given some feedback on Tuesday’sSodaPlay 2.0 entry. He hastens to point out that Playforge is not strictly a XML framework just for SodaConstructor, but rather a general application framework that will form the base of all future SodaPlay applications. That way all projects based on Playforge will benefit from common services such as user authentication, persistence etc.

Here are some further explanations from Ed:

Why Sodaplay 2.0?
Currently Sodaplay.com is the home of the spring and mass editor and simulator Sodaconstructor together with the remarkably diverse models that hundreds of thousands of talented users have learnt to create with it. Here we launch our vision of Sodaplay 2.0 as an evolving ecology of applications of which a redeveloped Sodaconstructor will be just one. These applications can be created, modified, extended and shared by Sodaplay users themselves.

By giving a community of users that includes teachers, students, hobbyists and developers the ability to not only use but also modify and create applications that benefit from shared services such as online storage and discussion we seek to nurture a creative ecosystem of innovation that can develop and tailor applications to fit into multiple contexts spanning art, science, learning and play.

What is Playforge?
Playforge is the term we use for the underlying framework that Sodaplay 2.0 will be an instance of. Sodaplay applications such as Sodaconstructor and Sodacities will benefit from common Playforge services such as user authentication, persistence and discussion. Playforge will also make it possible to modify the user interface of an application by simply editing an XML file, or extend the behaviour of an application by augmenting it with additional java code all without the need to re-write the original applications source code.

Ed confirmed the link between SodaConstructor and the work of Karl Sims, pointing to an interview he did with Sims for sodarace.net. It is recommended reading for anyone interested in evolutionary approaches to creature design. Thanks, Ed!

 

Soda was one of the original interaction design companies that really walked the walk. Instead of talking about the future, they were making it all the way back in 1996. Originally focused on technology and art with more than a slight architectural interest, they created a number of installations exploring robotics and unconventional interfaces. See 2743, Corrupted Nature and C20 Screen for examples of this activity.

More recently, Soda’s Journey presents the viewer with an oh-so-subtle journey through artworks owned by the National Art Collections Fund. An advanced algorithm identifies similar structures in two different images, so that zooming in on a small area of the first image gradually reveals the second. The result is a hypnotic never-ending fractal zoom. When Casson Mann Designers were asked to create an exhibit on Energy for the Science Museum, they worked with Soda to develop the concept and behaviour of the 40 meter long LED screen that is the Energy Ring (see the video).

Soda’s biggest claim to fame is without doubt the SodaConstructor. Launched in 2000 as a personal experiment (Ed Burton wanted to learn Java), it quickly exploded and within months was receiving more than a quarter of a million visits per week. Since then, several improved versions have been launched and the SodaConstructor community has grown immensely. Some very exciting SodaConstructor projects are in the pipeline, more about that in a separate post.

Pure resarch is central to Soda. Alongside commercial work they have received and worked on numerous research grants. Their research is then fed back into the commercial work, or made available to the design and engineering communities. SodaConstructor and Moovl have received considerable interest and support from NESTA, with exciting future developments still to come. These tools have then been used in schools from kids at primary level up to engineering graduates.

Soda’s work is analytical, minimal and of high technical quality. Their projects always retain a purity of form and function, without unnecessary showiness or designer flourishes. Instead of scoring points for trendiness, Soda’s work is the real deal. Producing a high-quality mix of science, design and art projects that actually work, they remain a leading light in an interaction design industry filled with funky demos and non-functional prototypes.