17:55
Theo Jansen: Strand Beests
Theo Jansen: Animaris Currens Ventosa
In the last few years, a number of projects that deal with complex motion generated by simple oscillation appeared. Sodaplay, Sw3d, Modulobe and probably others. Except Sodaplay, I was never too enthusiastic about these projects. They didn’t have the elegance of their 2D counterparts, they were more about struts and wires and too little about art. And you can see that from the design of the interface, to the ergonomics of the program. I could start a rant about “what if the design of the interface influenced the models” but I won’t (feel free to do so in your comments). Maybe the 3D adds a layer of complexity that hinders the minimal gracefulness of the organisms, maybe they are just not as fascinating to a non-tech-head like me.
Then I stumbled upon this. Extremely complicated, *very* 3D, compelling. Too bad I couldn’t find out more about the technical aspects. They are built from plastic tubes, and Mr. Jansen wants to build and entire herd and set them free on beaches in Sweden, like some lost tribe of self-transforming-alien-machines. They are built by a prcess wich mimics the Darwinian natural selection; they are put to race on the beach, the winner replicated with some modifications then the whole process reiterated. Today, his beasts can live/walk on their own a few minutes before intervention is required, but Mr. Jansen has plans to make them autonomous by incorporating racing and self altering behaviour, only then will they truly evolve as Darwinian living, walking, thinking, plastic beasts.
Not bad for his age, not bad for any age if you ask me.



